Scheme Your Way To The Top!

You are an ambitious lord, the head of a fledging house only recently established, with few prospects and fewer friends. And you have been summoned to court. The ailing King has no heir, while the kingdom rests on a knife's edge; held together by web of fraying alliances, facing plots from within and hostile powers without.

Influence, exploit, coerce; gain power any way you can, or others will. Scheme with and against your peers, defend your agenda in council or bitterly oppose your enemies'. The fortunes of your house and the kingdom hang in the balance, will you prevail or will you falter?

You are an ambitious lord, the head of a fledging house recently established, with few friends and prospects. You have been summoned to court. The ailing King has no heir, while the kingdom rests on a knife's edge; held by a web of fraying alliances, facing numerous plots against it. Influence, exploit, coerce; gain power any way you can, or others will. Scheme with and against your peers. Will you prevail or be plummet?

Manipulate the Court

Use potent abilities in order to gain influence over courtiers and compete for control.

Exploit these characters' actions, schemes, and relationships, to eventually reach into the King's inner circle.

You must carefully balance their clout in the court against their influence in council, ensuring current events resolve in their favour.

Manipulate the Court

Use potent abilities in order to gain influence over courtiers and compete for control. Exploit these characters' actions, schemes, and relationships, to eventually reach into the King's inner circle.

You must carefully balance their clout in the court against their influence in council, ensuring current events resolve in their favour.

Scheme Against Foes

Schemes are plans whose success rely on the skills of your minions. They are low-stakes meetings to improve friendships, mighty declarations to solidify alliances, or behind the scenes assassination.

Beware the interference of your enemies, or your carefully laid plans may backfire.

Balance Power in the Kingdom

The needs of commoners and the kingdom must be addressed, and players neglect them at their peril. Crises improve or harm the kingdom's attributes, such as wealth or military power.

If they weaken too much then the kingdom falls to chaos and everyone loses. Crucially, if any aspect grows too strong then the related court faction overwhelms any challengers and claims victory.

Balance The Kingdom's Needs

The needs of commoners and the kingdom must be addressed, and players neglect them at their peril. Crises improve or harm the kingdom's attributes, such as wealth or military power.

If they weaken too much then the kingdom falls to chaos and everyone loses. Crucially, if any aspect grows too strong then the related court faction overwhelms any challengers and claims victory.

Seize Control At All Costs!